Wednesday, 18 May 2016

Q.4 assignment =list and describe inappropriate digital conduct and the effects on society.

question 4.

Q.4
Inappropriate digital conduct
1.    Sexual
2.    Harassment
3.    Cyber bullying
4.    Verbal abuse
5.    Fraud
6.    Child pornography
7.    Racism

Inappropriate conduct has a profound effect on society as it is easier for people to behave inappropriately over the internet where they can remain anonymous. Families are torn apart, lives are lost and money is lost as a result of inappropriate digital conduct.

Article 1.

March 10, 2014 | Karen Kaplan
Victims of bullying were more than twice as likely as other kids to contemplate suicide and about 2.5 times as likely to try to kill themselves, according to a new study that quantifies the emotional effects of being teased, harassed, beaten up or otherwise harmed by one’s peers. Children and teens who were taunted by cyberbullies were especially vulnerable — they were about three times as likely than other kids to have suicidal thoughts, the study found. The findings, published online Monday by the journal JAMA Paediatrics, puts the lie to the old adage about sticks and stones.

Article 2.

Online conduct can have far-reaching effects: Think, Type, and Post.
March 25, 2016

Online conduct can have far-reaching effects: Think, Type, Post

If people are still unsure of what bad behavior looks like online, the Army clarified it for them in an “All Army Activities” message. Online misconduct, it says, is “the use of electronic communication to inflict harm. Examples include, but are not limited to: harassment, bullying, hazing, stalking, discrimination, retaliation, or any other types of misconduct that undermine dignity and respect.” Photo by Todd Lopez.

Q.3.2 assignment =Gardner(1983)

Q.3.2
Gardner defines intelligence as "the capacity to solve problems or to fashion products that are valued in one or more cultural setting" (Gardner & Hatch, 1989).
Using biological as well as cultural research, he formulated a list of seven intelligences. This new outlook on intelligence differs greatly from the traditional view which usually recognizes only two intelligences, verbal and computational. The seven intelligences Gardner defines are:

Linguistic Intelligence-- involves having a mastery of language. This intelligence includes the ability to effectively manipulate language to express oneself rhetorically or poetically. It also allows one to use language as a means to remember information.

Spatial Intelligence-- gives one the ability to manipulate and create mental images in order to solve problems. This intelligence is not limited to visual domains-- Gardner notes that spatial intelligence is also formed in blind children.

Bodily-Kinaesthetic Intelligence-- is the ability to use one's mental abilities to coordinate one's own bodily movements. This intelligence challenges the popular belief that mental and physical activity are unrelated.

The Personal Intelligences-- includes interpersonal intelligence -- the ability to understand and discern the feelings and intentions of others-- and intrapersonal intelligence --the ability to understand one's own feelings and motivations. These two intelligences are separate from each other. Nevertheless, because of their close association in most cultures, they are often linked together.


The different intelligences are vital in the business context in terms of using them in relation to the different internet platforms that allows businesses to move forward. An example would be an employee with great ideas and actually applying such ideas to a broader audience for it to actually come alive. In that way technology also has a great role it plays in the process of business transformation. 

Q.3.1 assignment =internet of things.

Question 3.

Q.3.1 A visionary invention of the internet in which everyday objects have a network connectivity that ensure that they share information that commands them to do specific tasks.

I have an open mind towards this type of invention because I foresee a future wherein things can be operated in effortless means. The initiative comes at a great time wherein most counties have responded to the unfavorably global need for technology in everyday lives.

In theory, extending these ideas to things like pantries, closets, and medicine cabinets is simple. Seniors and others could benefit from smart medicine cabinets that track med, order refills, and even alert physicians if something’s amiss. And just think: A bathroom cabinet that lets you know when it’s running low on toilet paper could be worth its weight in gold.And, of course, we’ll be able to control and configure it all, likely with our tablets and smartphones, or by speaking. After all, Siri and Google Now have taken voice recognition mainstream.

Amidst all the great things that may be in the vision of many people, it is equally important that this type of invention may have negative impact on society on various level like being too dependent on it while opening possibilities of turning into an obese world or rather losing great amount of job opportunities.

Q.2.2 assignment=Rape capital of world.

question 2.

2.2   ‘The cold hard facts’
Define– Rape and sexual abuse against women and children, South Africa is claimed to be the Rape Capital of the world.
Discover– South Africa has the highest rate of sexual abuse against women and children. As Statistics says from the Criminal Law (Sexual offences and related matters) amended act of 2007, South Africa is one of the country where sexual abuse actions are still common, as the country has the highest rate child and baby rape in the world with more than 67,000 cases of rape and sexual assaults against children reported in 2000, with welfare groups believing that unreported incidents could be up to 10 times higher.  (en.wikipedia.org/wiki/Rape_statistics#South_Africa)

Dream–Through creating campaigns that will gather people together and try to address these problems and find ways of redressing it. Creating more awareness of this problem through Television, Radio and the internet, where we have to broadcast the messages of the issue and ways on how we can try to solve them. It is believed that communication is the process of solving an issue.

Design– As the country we can involve the processes of therapy and counselling. Convince the victims to share their stories to other people, so this could help the vulnerable ones to be aware of the future actions of the offenders. Bring more man on campaigns like Brothers for Life, encouraging more females to also engage on campaigns like Zazi.

Deliver- The nation of South Africa can create more TV stories, movies or series that will publish information about this issues. This will create more awareness on what South Africa is trying to deal with, thus this will perhaps make people to stand up and talk about this issue.


Debrief- Our primary solution is to create more awareness on the problem and try to bring people closer and to redress it in a more adequate manner. We will also be more focused on the causes of these problems, what must be done and what have to be implemented.








Q.1.2 assignment=the digital divide impact on social capital.

question 1

Q.1.2Whilst the Internet, World Wide Web, cell phones, television and other electronic information and communication technologies (ICTs) are opening up ways for the transformation of the way we live, learn, work and communicate, it is important to note that the decisions of opening, directing or closing of opportunities is key to bringing social and economic benefits to people around the world. Digital access is key and critical to bringing these social .

Thursday, 7 April 2016

five fluencies of digital citizenship.


                                                five fluencies of digital citizenship.





1.  Solution Fluency
Our education system has taught problem-solving in a show-and-tell manner (we show students the problem, and tell them how we got the answer) that has fostered a culture of dependency, rather than discovery. But if you look at today’s economy, you’ll discover that most left-brain tasks are already automated or outsourced via Internet in a global economy, leaving jobs that require whole-brain thinking. This means creativity and problem-solving applied in real time. The 6D system is a logical, thorough, and relevant approach for tackling problems:!”
Define the problem, because you need to know exactly what you’re doing before you start.
  • Discover a solution, because planning prevents wasted effort.

  • Dream up a process, one that is suitable and efficient.
  • Design the process in an accurate and detailed action plan.
  • Deliver by putting the plan into action by both producing and publishing the solution.
  • Debrief and foster ownership by evaluating the problem solving process

  • 2. Information Fluency
    Because of InfoWhelm, data is increasing dramatically, facts are becoming obsolete faster, and knowledge built on these facts is less durable. Information fluency is the ability to unconsciously interpret this avalanche of data in all formats, in order to extract the essential and perceive its significance. Information fluency has 5 As, which are: 
    • Ask good questions, in order to get good answers.
    • Access and acquire the raw material from the appropriate digital information sources, which today are mostly graphical and audio-visual in nature.
    • Analyse and authenticate and arrange these materials, and distinguish between good and bad, fact and opinion. Understand bias and determine what is incomplete to turn the raw data into usable knowledge.
    • Apply the knowledge within a real world problem or simulation using a VIP action (vision into practice).
    • Assess both the product and the process, which is both a teacher and a student practice
    3. Creativity Fluency
    Creativity fluency how artistic proficiency adds meaning through design, art, and storytelling. We are all creative people. This means that creativity can be taught and learned like any other skill. It’s a whole brain process that involves both hemispheres working together. There are 5 Is to Creativity fluency:
    • Identify the desired outcome and criteria.
    • Inspire your creativity with rich sensory information.
    • Interpolate and connect the dots by searching for patterns within the inspiration that align with your desired outcome and criteria from Identify.
    • Imagine is the synthesis of Inspire and Interpolate, uniting in the birth of an idea.
    • Inspect the idea against the original criteria and for feasibility
    4. Media Fluency
    In our multimedia world, communication has moved far beyond the realm of text. Our visual learning capacity needs stimulation with rich media from a variety of different sources. But it’s more than just operating a digital camera, creating a podcast, or writing a document. There are two components of Media fluency—one for input and one for output.
    • Listen actively and decode the communication by separating the media from the message, concisely and clearly verbalizing the message and verifying its authenticity, and then critically analysing the medium for form, flow, and alignment with the intended audience and purpose.
    • Leverage the most appropriate media for your message considering your content or message and what the desired outcome is. Then consider the audience, your abilities, and any pre-determined criteria. From here, the application of the other fluencies is used to produce and publish your message
    5. Collaboration Fluency
    More and more, working, playing, and learning in today’s digital world involves working with others. It is the spirit of collaboration that will stimulate progress in our global marketplace, in our social networks, and in our ability to create products of value and substance. Collaboration fluency is the ability to successfully work and interact with virtual and real partners. The 5 elements of Collaboration fluency are: 
    • Establish the collective, and determine the best role for each team member by pinpointing each team member’s personal strengths and expertise, establishing norms, and the signing of a group contract that indicates both a collective working agreement and an acceptance of the individual responsibilities and accountability of each team member.
    • Envision the outcome, examining the issue, challenge, and goal as a group.
    • Engineer a workable plan to achieve the goal.
    • Execute by putting the plan into action and managing the process.
    • Examine the process and the end result for areas of constructive improvement.



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    nine elements of digital citizenship.

                                                 nine elements of digital citizenship.




     
    Digital citizenship can be defined as the norms of appropriate, responsible behavior with regard to technology use. 

    1.   Digital Access:   full electronic participation in society.
    Technology users need to be aware that not everyone has the same opportunities when it comes to technology.  Working toward equal digital rights and supporting electronic access is the starting point of Digital Citizenship. Digital exclusion makes it difficult to grow as a society increasingly using these tools. Helping to provide and expand access to technology should be goal of all digital citizens.  Users need to keep in mind that there are some that may have limited access, so other resources may need to be provided.  To become productive citizens, we need to be committed to make sure that no one is denied digital access.

    2.   Digital Commerce:   electronic buying and selling of goods.
    Technology users need to understand that a large share of market economy is being done electronically. Legitimate and legal exchanges are occurring, but the buyer or seller needs to be aware of the issues associated with it. The mainstream availability of Internet purchases of toys, clothing, cars, food, etc. has become commonplace to many users. At the same time, an equal amount of goods and services which are in conflict with the laws or morals of some countries are surfacing (which might include activities such as illegal downloading, pornography, and gambling). Users need to learn about how to be effective consumers in a new digital economy. 

    3.   Digital Communication:   electronic exchange of information.
    One of the significant changes within the digital revolution is a person’s ability to communicate with other people. In the 19th century, forms of communication were limited. In the 21st century, communication options have exploded to offer a wide variety of choices (e.g., e-mail, cellular phones, instant messaging).  The expanding digital communication options have changed everything because people are able to keep in constant communication with anyone else. Now everyone has the opportunity to communicate and collaborate with anyone from anywhere and anytime. Unfortunately, many users have not been taught how to make appropriate decisions when faced with so many different digital communication options.

    4.   Digital Literacy:   process of teaching and learning about technology and the use of technology.
    While schools have made great progress in the area of technology infusion, much remains to be done. A renewed focus must be made on what technologies must be taught as well as how it should be used. New technologies are finding their way into the work place that are not being used in schools (e.g., Videoconferencing, online sharing spaces such as wikis). In addition, workers in many different occupations need immediate information (just-in-time information). This process requires sophisticated searching and processing skills (i.e., information literacy). Learners must be taught how to learn in a digital society. In other words, learners must be taught to learn anything, anytime, anywhere.  Business, military, and medicine are excellent examples of how technology is being used differently in the 21st century. As new technologies emerge, learners need to learn how to use that technology quickly and appropriately. Digital Citizenship involves educating people in a new way— these individuals need a high degree of information literacy skills.

    5. Digital Etiquette:   electronic standards of conduct or procedure.Technology users often see this area as one of the most pressing problems when dealing with Digital Citizenship. We recognize inappropriate behavior when we see it, but before people use technology they do not learn digital etiquette (i.e., appropriate conduct).   Many people feel uncomfortable talking to others about their digital etiquette.  Often rules and regulations are created or the technology is simply banned to stop inappropriate use. It is not enough to create rules and policy, we must teach everyone to become responsible digital citizens in this new society.

    6.   Digital Law:   electronic responsibility for actions and deeds
    Digital law deals with the ethics of technology within a society. Unethical use manifests itself in form of theft and/or crime. Ethical use manifests itself in the form of abiding by the laws of society. Users need to understand that stealing or causing damage to other people’s work, identity, or property online is a crime. There are certain rules of society that users need to be aware in a ethical society. These laws apply to anyone who works or plays online. Hacking into others information, downloading illegal music, plagiarizing, creating destructive worms, viruses or creating Trojan Horses, sending spam, or stealing anyone’s identify or property is unethical.

    7.   Digital Rights & Responsibilities:   those freedoms extended to everyone in a digital world.Just as in the American Constitution where there is a Bill of Rights, there is a basic set of rights extended to every digital citizen. Digital citizens have the right to privacy, free speech, etc. Basic digital rights must be addressed, discussed, and understood in the digital world.  With these rights also come responsibilities as well.  Users must help define how the technology is to be used in an appropriate manner.  In a digital society these two areas must work together for everyone to be productive.

    8.   Digital Health & Wellness:   physical and psychological well-being in a digital technology world.
    Eye safety, repetitive stress syndrome, and sound ergonomic practices are issues that need to be addressed in a new technological world.  Beyond the physical issues are those of the psychological issues that are becoming more prevalent such as Internet addiction.  Users need to be taught that there are inherent dangers of technology. Digital Citizenship includes a culture where technology users are taught how to protect themselves through education and training.

    9.   Digital Security (self-protection):   electronic precautions to guarantee safety.
    In any society, there are individuals who steal, deface, or disrupt other people. The same is true for the digital community. It is not enough to trust other members in the community for our own safety. In our own homes, we put locks on our doors and fire alarms in our houses to provide some level of protection. The same must be true for the digital security. We need to have virus protection, backups of data, and surge control of our equipment. As responsible citizens, we must protect our information from outside forces that might cause disruption or harm.


    http://www.miudossegurosna.net/nove-elementos-da-cidadania-digital.html (HTML Version)

    http://miudossegurosna.net/MSNN-NOVE-ELEMENTOS-DA-CIDADANIA-DIGITAL-v1.pdf (PDF Version)

    Italian Translation - I 9 elementi della Cittadinanza Digitale

    http://ilgeekinblu.blogspot.it/2014/06/i-9-elementi-della-cittadinanza-digitale.html